会議情報
i3D 2022: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
https://i3dsymposium.github.io/2022/提出日: |
2021-12-22 |
通知日: |
2022-02-23 |
会議日: |
2022-05-03 |
場所: |
Online |
年: |
26 |
CCF: b CORE: b QUALIS: a2 閲覧: 25684 追跡: 20 出席: 1
論文募集
The ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) is the leading conference for real-time 3D computer graphics and human interaction. The symposium brings together researchers, engineers, and industry professionals to discuss their latest work on real-time and interactive computer graphics and related applications. The symposium has a long legacy of innovative and excellent technical content, with influential work on rendering, texture synthesis, collision detection, VR interaction, animation, and many other areas of real-time computer graphics having been presented at the conference. We invite you to submit papers about real-time 3D graphics, interaction, and games. Topics include, but are not limited to: Real-time rendering Physics-based animation Virtual and augmented reality Deep learning for graphics and simulation Collision detection Real-time computer vision Navigation in virtual environments Texture synthesis Real-time post-processing effects Interactive 3D modeling In-the-wild 3D reconstruction Level-of-detail approaches Pre-computed lighting for real-time applications Visibility computation Real-time surface shading Fast shadows, caustics and reflections Impostors and image-based techniques Motion synthesis and path planning Character and crowd animation and simulation techniques Interaction devices and techniques User studies of interactive techniques Sketch-based 3D modeling and design Video game techniques Content generation techniques for real-time applications
最終更新 Dou Sun 2021-12-06
合格率
時間 | 提出 | 受け入れ | 受け入れ(%) |
---|---|---|---|
2009 | 87 | 28 | 32.2% |
2008 | 57 | 24 | 42.1% |
2007 | 72 | 25 | 34.7% |
2006 | 73 | 28 | 38.4% |
2005 | 95 | 26 | 27.4% |
2003 | 102 | 27 | 26.5% |
2001 | 84 | 31 | 36.9% |
1999 | 105 | 26 | 24.8% |
1997 | 85 | 24 | 28.2% |
1995 | 96 | 33 | 34.4% |
1992 | 69 | 24 | 34.8% |
1990 | 82 | 24 | 29.3% |
ベスト ペーパー
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関連仕訳帳
CCF | 完全な名前 | インパクト ・ ファクター | 出版社 | ISSN |
---|---|---|---|---|
c | IEEE Transactions on Industrial Informatics | 11.70 | IEEE | 1551-3203 |
c | Distributed Computing | 1.300 | Springer | 0178-2770 |
c | Artificial Life | 1.600 | MIT Press | 1064-5462 |
IEEE Cloud Computing Magazine | IEEE | 2325-6095 | ||
Egyptian Journal of Basic and Applied Sciences | Elsevier | 2314-808X | ||
b | IEEE Transactions on Systems, Man, and Cybernetics: Systems | 8.600 | IEEE | 2168-2216 |
c | Medical Image Analysis | 10.70 | Elsevier | 1361-8415 |
Paladyn, Journal of Robotics, Intelligent Agents, and Artificial Intelligence | Walter de Gruyter | 2081-4836 | ||
b | IEEE Transactions on Human-Machine Systems | 3.500 | IEEE | 2168-2291 |
IERI Procedia | Elsevier | 2212-6678 |
完全な名前 | インパクト ・ ファクター | 出版社 |
---|---|---|
IEEE Transactions on Industrial Informatics | 11.70 | IEEE |
Distributed Computing | 1.300 | Springer |
Artificial Life | 1.600 | MIT Press |
IEEE Cloud Computing Magazine | IEEE | |
Egyptian Journal of Basic and Applied Sciences | Elsevier | |
IEEE Transactions on Systems, Man, and Cybernetics: Systems | 8.600 | IEEE |
Medical Image Analysis | 10.70 | Elsevier |
Paladyn, Journal of Robotics, Intelligent Agents, and Artificial Intelligence | Walter de Gruyter | |
IEEE Transactions on Human-Machine Systems | 3.500 | IEEE |
IERI Procedia | Elsevier |
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