Conference Information
ICEC 2025: International Conference on Entertainment Computing
https://icec2025.entcomp.org/
Submission Date:
2025-03-17
Notification Date:
2025-05-09
Conference Date:
2025-08-27
Location:
Tokyo, Japan
Years:
24
CORE: c   Viewed: 19147   Tracked: 1   Attend: 0

Call For Papers
Aims

IFIP TC14 aims to encourage research, development and sharing of innovative ideas, models and practices, on computer applications in entertainment. To enhance computation and use studies in this field, the technical program committee invites original submissions.

Topics

Topics can include but are not limited to:

1. Design and Analysis

Game Design: Theory, Creation & Testing
Interactive Narratives & Digital Storytelling
Entertainment Robots, Toys & Smart Gadgets
Social Media / Social Computing Entertainment
New Genres of Interactive & Digital Entertainment

2. Digital Art & Installations

Controllers for Musical Expression
Music Collaboration Tools
Public Interactive Art Installations
Interactive Art, Performance and Novel Interactions

3. XR Entertainment

Virtual/Augmented/Mixed Reality & Games
Ubiquitous/Pervasive Entertainment
TransMedia Storytelling
Metaverse Entertainment

4. Serious Games

Games for Learning, Health & Well-Being
Games For Change & Social Impact Games
Exergaming
Advergames and Digital Marketing

5. Inclusivity of Gaming and Interactive Entertainment

Game Accessibility Hardware
Guidelines for Inclusive Design
Special Needs Considerations
Theoretical Foundations and Ethical Issues

6. Experiential Aspects in Entertainment

Emotions and Affective Interaction
Theoretical Basis of Entertainment
Social / Cultural Impacts of Digital Entertainment
Entertainment for Purpose & Persuasion

7. Computational Methodologies for Entertainment

Artificial Intelligence & Machine Learning for Entertainment
Procedural Content Generation
Computer Graphics & Visual Effects
Big Data in Entertainment
Security & Privacy in Entertainment
Algorithmic research on board and card games
New types of entertainment using information technologies
Hardware technology research and development to implement entertainment systems
Non-traditional human interface technologies for entertainment 
Last updated by Dou Sun in 2024-12-18
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