会議情報
icSPORTS 2024: International Conference on Sport Sciences Research and Technology Support
https://icsports.scitevents.org/
提出日:
2024-06-03
通知日:
2024-07-31
会議日:
2024-11-21
場所:
Porto, Portugal
年:
12
閲覧: 1798   追跡: 0   出席: 0

論文募集
SCOPE

Most human activities, including sports, are becoming more and more technological. Engineering in general and Information Technology in particular are important in the support for many activities directly or indirectly related to sport sciences, including improvement of physical activities, sports medicine, biotechnology and nutrition, sports management, and all other application areas in sports. This conference intends to be a meeting point for both academics, sport professionals and practitioners to exchange ideas and develop synergies. Authors are encouraged to highlight the benefits of technology for sports either in general or in a particular application. Ideas regarding sports related issues using technology will arise from this conference. Papers describing case studies, advanced prototypes, systems, tools and techniques indicating future directions in sports technology are particularly of interest. Papers should describe original work in any of the areas listed below. Accepted complete papers, presented at the conference, will be published in the Proceedings of icSPORTS, with ISBN, both on paper and digitally. All presented papers will be indexed and included in the SCITEPRESS digital library for increased visibility. Acceptance will be based on quality, relevance and originality. Both full research reports and work-in-progress reports are welcome. Presentation format can be chosen between oral and poster sessions.

CONFERENCE AREAS

Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas:

1. COMPUTER SYSTEMS IN SPORTS
2. HEALTH AND SUPPORT TECHNOLOGY
3. SPORT PERFORMANCE AND SUPPORT TECHNOLOGY

AREA 1: COMPUTER SYSTEMS IN SPORTS

    Augmented Reality, Exergames and Virtual Sports
    Multimedia and Information Technology
    Simulation and Mathematical Modeling
    Sports Statistics and Analyses
    Neural Networks and Big Data Analysis in Sports

AREA 2: HEALTH AND SUPPORT TECHNOLOGY

    Applied Physiology to Sport, Health and Fitness
    Technological Support in Sport Medicine
    Data and Big Data Analytics
    Sport Biomechanics
    Signal Analysis & Device Engineering
    Physiological Monitoring in Sport
    Technology Support in Rehabilitation
    Assistive Technology in Disabled Sports

AREA 3: SPORT PERFORMANCE AND SUPPORT TECHNOLOGY

    Training and Testing
    Coaching Support Technology
    Machine Learning in Sports Performance Prediction
    Wearable Sensors and Measurement Systems in Sport
    Training Metrics and Data Analysis
    Video Analysis
    Smart Clothes
    Environmental Monitoring and Sport
    Activity Tracking & Fitness
    Biomechanics of Human Movement
最終更新 Dou Sun 2024-04-06
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関連仕訳帳
CCF完全な名前インパクト ・ ファクター出版社ISSN
cIEEE Transactions on Games2.300IEEE2475-1502
International Journal of Control1.600Taylor & Francis0020-7179
Life3.200MDPI2075-1729
Technology and Health Care1.400IOS Press0928-7329
Virtual and Physical Prototyping10.20Taylor & Francis1745-2759
Foundations and Trends in Signal Processing1.700Now Publishers Inc.1932-8346
cJournal of Web EngineeringRinton Press1540-9589
IET Radar, Sonar & Navigation1.400IET1751-8784
Signal, Image and Video Processing2.000Springer1863-1703
Electronic Commerce Research3.700Springer1389-5753
完全な名前インパクト ・ ファクター出版社
IEEE Transactions on Games2.300IEEE
International Journal of Control1.600Taylor & Francis
Life3.200MDPI
Technology and Health Care1.400IOS Press
Virtual and Physical Prototyping10.20Taylor & Francis
Foundations and Trends in Signal Processing1.700Now Publishers Inc.
Journal of Web EngineeringRinton Press
IET Radar, Sonar & Navigation1.400IET
Signal, Image and Video Processing2.000Springer
Electronic Commerce Research3.700Springer
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