Conference Information
SEEDA-CECNSM 2023: IEEE South-East Europe Design Automation, Computer Engineering, Computer Networks and Social Media Conference
https://seeda2023.unipi.gr/Submission Date: |
2023-10-08 Extended |
Notification Date: |
2023-10-20 |
Conference Date: |
2023-11-10 |
Location: |
Kastoria, Greece |
Years: |
8 |
Viewed: 10564 Tracked: 1 Attend: 0
Call For Papers
We cordially invite you to submit your papers and attend the 8th South-East Europe Design Automation, Computer Engineering, Computer Networks and Social Media Conference (https://seeda2023.unipi.gr), which will be held in Piraeus, Greece, November 10th-12th 2023. This year the conference will be organized by the University of Piraeus-Department of Informatics, Greece, by the University of Western Attica-Department of Informatics and Computer Engineering, Greece and by the University of Thessaly-Department of Computer Science and Biomedical Informatics, Greece. The 8th South-East Europe Design Automation, Computer Engineering, Computer Networks and Social Media Conference (SEEDA-CECNSM 2023), in its 8th year, will provide an insight into the unique world stemming from the interaction between the fields of computer engineering, networks and design automation (DA). SEEDA-CECNSM 2023 will provide an international technical forum for experts from the engineering industry and academia to exchange ideas, innovations, and present results of on-going research in the most state-of-the-art areas. This year, special focus will be on the challenging issues related to all the opportunities of computer engineering, networks and design automation in the era of the integration of Machine Learning Techniques, Internet of Things, Cloud Computing and Cyber-Physical Systems. SEEDA-CECNSM 2023 will be technically co-sponsored by the IEEE Computational Intelligence Society and all papers will be indexed by IEEE Xplore, DBLP and Scopus. TOPICS OF INTEREST Design Automation (DA) Artificial Intelligence and Applications Backend Silicon Tools and Methodologies CAD Tools and Algorithms Characterization and Timing Simulation Design for Low Power Design Optimization and Implementation ESL Methodologies and EDA Tools FPGAs, ASICs, ASIPs and SoCs Numerical and Scientific Computation Open-Source Tools Placement & Routing Rapid Prototyping and Hardware/Software Co-verification and Co-design Silicon Device Level Research System-Level and High-Level Synthesis VLSI and Digital Design and Design for Test Reconfigurable computing and FPGA-based acceleration Approximate computing System level and architecture level dependability Safe and secure embedded systems Computer Networks and Communications Advances in Internet Protocols Cloud and Fog Computing Intelligent Agents and Distributed Computing Internet of Things and Smart Cities Internet Services and Applications Management of Telecommunications and Networks Mobile, Ad Hoc and Sensor Network Optimization and Management Security and Privacy Ubiquitous Computing, Services and Applications Web Services and Service Oriented Architectures Wireless, Cellular, and Mobile Communications Machine Learning Techniques in Communications and Networking Computer Engineering Computer Architecture and Design Formal Methods in Architecture Design Computer-Aided Architecture Design and Implementation Embedded Systems and Applications Multi-core VLSI/ULSI Design Parallel and other Advanced Architectures Distributed Computing Memory and Storage Systems Parallel programming, parallel computing and ILP Advanced I/O device design Human-Computer Interaction Embedded and Cyber-Physical Systems Industrial informatics Heterogeneous many/multi-core computing Social Media and e-technologies Active and Collaborative Learning Game-Based Learning for Engineering Education Social Networks in Education Advances in e-Energy Design and Development Digital Media Technologies e-Commerce and e-Services Economic and Regulatory Issues e-Government Issues e-Health Technologies and Applications– Social Networks, Crowdsourcing, and Crowdsensing Image Processing and Visualization Social Media and e-technologies Active and Collaborative Learning Game-Based Learning for Engineering Education Social Networks in Education Advances in e-Energy Design and Development Digital Media Technologies e-Commerce and e-Services Economic and Regulatory Issues e-Government Issues e-Health Technologies and Applications– Social Networks, Crowdsourcing, and Crowdsensing Image Processing and Visualization
Last updated by Dou Sun in 2023-10-03
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