Conference Information
CGI 2025: Computer Graphics International
https://www.cgs-network.org/cgi25/
Submission Date:
2025-05-02
Notification Date:
2025-06-05
Conference Date:
2025-07-14
Location:
Hong Kong, China
Years:
42
CCF: c   CORE: b   QUALIS: b1   Viewed: 69613   Tracked: 66   Attend: 18

Call For Papers
CGI is one of the oldest annual international conferences on Computer Graphics in the world. Half centuries of influence, we are dedicated to making CGI as a top conference on graphics and media. Researchers are invited to share their experiences and novel achievements in various fields of Computer Graphics, Media, and Virtual Reality. Previous recent CGI conferences have been held in Sydney, Australia (2014), Strasbourg, France (2015), Heraklion, Greece (2016), Yokohama, Japan (2017), Bintan, Indonesia (2018), Calgary, Canada (2019), and Shanghai, China (2023). CGI has been virtual between 2020 and 2022 due to the COVID pandemic, and has been held last year in Geneva, Switzerland (2024).

This year, CGI 2025 is organized by The Hong Kong Polytechnic University, and supported by the Computer Graphics Society (CGS). The Visual Computer Journal, published by Springer Nature, is the official journal of the Computer Graphics Society.

You are invited to submit your full papers to CGI 2025 via EasyChair. As in previous years, CGI 2025 papers can be submitted either for possible publication in The Visual Computer journal, or in the CAVW, VRIH journals, and CGI Conference Proceedings (LNCS-Springer).

Topics

The main topics of the CGI 2025 conference include, but are not limited to:

    Rendering Techniques
    Geometric Computing
    Metaverse (VR/MR/XR)
    Shape and Surface Modeling
    Physically-Based Modeling
    Computer Vision for Graphics
    Scientific Visualization
    Data Compression for Graphics
    Medical Imaging
    Computational Geometry
    Image-Based Rendering
    Computational Photography
    Computer Animation
    Visual Analytics
    Shape Analysis and Image Retrieval
    AI-Generated Content (AIGC)
    Volume Rendering
    Digital Cultural Heritage
    Computational Fabrication
    Image Processing and Analysis
    3D Reconstruction
    Global Illumination
    Graphical Human-Computer Interaction
    Digital Humans
    Saliency Methods
    Shape Matching
    Sketch-Based Modeling
    Robotics and Vision
    Stylized Rendering
    Textures
    Machine Learning for Graphics
    3DGS/NeRF-Based Rendering
Last updated by Dou Sun in 2025-02-08
Acceptance Ratio
YearSubmittedAcceptedAccepted(%)
20082207935.9%
20071456041.4%
20051113632.4%
200417210058.1%
2003745675.7%
2001643453.1%
2000923032.6%
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