Conference Information
e-Society 2025: International Conference on e-Society
https://www.esociety-conf.org/Submission Date: |
2024-12-13 Extended |
Notification Date: |
2025-01-13 |
Conference Date: |
2025-03-01 |
Location: |
Madeira Island, Portugal |
Years: |
23 |
Viewed: 11450 Tracked: 2 Attend: 2
Call For Papers
The e-Society 2025 conference aims to address the main issues of concern within the Information Society. This conference covers both the technical as well as the non-technical aspects of the Information Society. Broad areas of interest are e-Government/e-Governance, e-Business / e-Commerce, Technology and Society, e-Learning, New Media and E-Society, e-Health, Information Systems, Information Management and COVID-19 & Digital Transformation. These broad areas are divided into more detailed areas (see below). However innovative contributes that don’t fit into these areas will also be considered since they might be of benefit to conference attendees. Topics related to e-Society are of interest. These include best practice, case studies, strategies and tendencies in the following areas: E-Government / E-Governance – Accessibility – Democracy and the Citizen – Digital Economies – Digital Regions – E-Administration – E-Government Management – E-Procurement – Global Trends – National and International Economies – Social Inclusion – E-Municipality – E-Voting – E-Participation – E-Democracy E-Business / E-Commerce – Business Ontologies and Models – Digital Goods and Services – E-Business Models – Ecommerce Application Fields – Ecommerce Economics – Ecommerce Services – Electronic Service Delivery – Digital Marketing – Languages for Describing Goods and Services – Online Auctions and Technologies – Virtual Organisations and Teleworking – Digital Wallets – Peer-to- Peer Payments – Enterprise Ontologies – M-Business Models – Consumer Protection – Usability – E-Work – B2B, B2C, And C2C Models – E-Recruitment – E-Payment – Mobile Commerce – Business Intelligence – E-Banking – Mobile User Interfaces Technology and Society – Digital Transformation – Internet of Things (IoT) – Biometrics – Bioinformatics – Smart Cities – Social Computing – Green Computing – Knowledge Society – Semantic Web – Web 2.0 – Location-Based Computing – Web Intelligence – Sustainable Technologies – Humanitarian & Emergency Management – Augmented Reality – Wearable Technology – Digital Inclusion – Digital Literacy E-Learning – Collaborative Learning – Curriculum Content Design & Development – Delivery Systems and Environments – Educational Systems Design – E-Citizenship and Inclusion – E-Learning Organisational Issues – Political and Social Aspects – Virtual Learning Environments – Web-based Learning Communities – Lifelong Learning – MOOCs – Workplace / Corporate E-Learning – Flipped Learning – International Cooperation – Employability Challenges – Gamification – Open Access Education – Mobile learning – Learning Analytics – E-Learning Platforms – E-Assessment – Blended Learning New Media and E-Society – Digitization, Heterogeneity and Convergence – Interactivity and Virtuality – Citizenship, Regulation and Heterarchy – Innovation, Identity and the Global Village Syndrome – Internet Cultures and new Interpretations of “Space” – Polity and the Digitally Suppressed – Social Polity and the Digitally Suppressed – E-Journalism – Open Access – Freedom of Expression – Service Broadcasting – Political Reporting – Internet Security – Digital Activism – Social Media – Citizen Journalism E-Health – Data Security Issues – eHealth Policy and Practice – E-Healthcare Strategies and Provision – Legal Issues – Medical Research Ethics – Patient Privacy and Confidentiality – Second Life for Healthcare Support and Education – Mobile Applications – Age Care & Assisted Living – Nursing Informatics – Predictive Analytics – Telemedicine – Serious Games for Health – Online Communities of Practice – Wearable Technology – E-Health 2.0 Information Systems – Electronic Data Interchange (EDI) – Intelligent Agents – Intelligent Systems – I.S. Security Issues – Mobile Applications – Multimedia Applications – Payment Systems – Protocols and Standards – Software Requirements and I.S. Architectures – Storage Issues – Strategies and Tendencies – System Architectures – Telework Technologies – Ubiquitous Computing – Virtual Reality – Wireless Communications – Management Information Systems – IS and SMEs – Human Factors in Information Systems – Decision Support System – Standards and Interoperability – Web 3.0 Information Management – Computer-Mediated Communication – Content Development – Cyber law and Intellectual Property – Data Mining – E-Publishing and Digital Libraries – Human Computer Interaction – Information Search and Retrieval – Knowledge Management – Policy Issues – Privacy Issues – Social and Organizational Aspects – Virtual Communities – XML and Other Extensible Languages – Data Analytics – Big Data – Cloud computing COVID-19 & Digital Transformation (Impacts of COVID-19 on the above broad areas and digital transformation processes occurred)
Last updated by Natalia Teixeira in 2024-11-13
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