Conference Information
GEM' 2024: IEEE CTSoc Gaming, Entertainment and Media
https://www.ieee-gem2024.org/
Submission Date:
2024-01-31
Notification Date:
2024-03-12
Conference Date:
2024-06-05
Location:
Turin, Italy
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Call For Papers
The IEEE CTSoc International Conference on Gaming, Entertainment & Media (GEM) is for researchers and practitioners in all forms of gaming, entertainment, and media. Our goal is to consider the social, political, cultural, and philosophical impacts of applying these technologies for the betterment of humanity. 

GEM encompasses all aspects of interactive digital media including digital games, game design, new enabling technologies, interactive entertainment, advanced consumer technology systems, immersive experiences, robotics, novel sensing technologies such as motion capture, haptics, emerging media, and arts technologies.

GEM is for researchers and practitioners that seek to integrate technology with art, media and entertainment. Participants are in HCI, Digital Arts, Creative Arts, Humanities, Journalism, Robotics, Cybernetics, Cyberpsychology, AI, VFX and other disciplines. They are united in their interest and enthusiasm for exploring GEM’s areas of interest and the significant uses and impacts these technologies have on our lives. The conference will provide networking opportunities for participants to share research, ideas, designs, advancements and experiences on the state-of-the-art and future direction of consumer technologies related to GEM. GEM 2024 will feature a comprehensive high-quality technical & experiential program dealing with a mix of traditional and contemporary hot topics in paper presentations (lecture and interactive style - as preferred by the presenter), tutorials, workshops, mixed panels and high-profile keynotes.

Publication in the Conference Proceedings and IEEE Xplore® requires authors to register under the “Full” registration category ONLY.  Authors with multiple papers will be allowed to register with a reduced additional paper fee if the same author is presenting all papers.  A selection of authors with the highest review scores may be invited to submit enhanced journal-quality papers to special issues on peer-reviewed journals like IEEE Transactions on Consumer Electronics and IEEE Consumer Electronics Magazine.

Topics of Interest

Games

    Serious and Applied Games for Health and Wellness
    Exer-games for Health and Wellness 
    Serious Games for Education and Industry Applications 
    Ethics & Privacy in Games 
    Game Design, Development. and UX Studies
    Game Engines & Auth. Tools
    Procedural/Generative Content Generation
    Games Underpinning Technologies and Systems
    Machine Learning & AI in Games 
    Virtual and Intelligent Agents
    Accessibility and Inclusion in Games
    Cyber-Physical Systems and Phygital Games
    Sensing, Control and Haptic Technologies for Games
    Psychology of Play and Players
    Networking and Multi-player
    Smart, Cloud, and Edge Computing 
    XR Interfaces for Games
    Human-Machine Interaction

Entertainment 

    Immersive Visualizations and Sounds  
    VFX & Pipeline Design 
    Deep Fakes and Entertainment 
    Ethics & Privacy in Interactive Entertainment
    Interfaces for VR/AR and Immersive Environment
    Affective Computing
    Digital Twins
    Wearables and Haptic Interfaces 
    Social Robots and Entertainment 
    New Performance Practices 
    Simulations for CGI and VFX
    AI in Show Control and Automation 
    Virtual Production and Cinematography 
    Smart Exhibitions and Arts
    E-sports, Live Streaming and Spectator Experiences
    Sensors and Actuators
    Blockchain-based Secure Entertainment
    Analytics Extraction and Exploitation

Media

    AI, Big Data and IoT in Media Consumption
    Deep Fakes and media 
    Art Design, Digital Media and Computer Animation 
    Audio/Video Systems and Signal Processing
    Multiview, 360°, 3D, and Volumetric Videos
    New Media Technologies in Health, Humanities and Education
    Psychosocial Impact of New Media Technologies
    Quantum Multimedia Technologies 
    Security and Privacy for Multimedia
    Metaverse: Architectures, Applications, and Computing
    Production Tools and Workflows
    Media Technologies for Smart Cities
    Music and Sounds Production
    Mobile Multimedia and 5G/6G
Last updated by Dou Sun in 2023-12-04
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