仕訳帳情報
Games and Culture
https://journals.sagepub.com/home/gacインパクト ・ ファクター: |
2.400 |
出版社: |
SAGE |
ISSN: |
1555-4120 |
閲覧: |
8168 |
追跡: |
0 |
論文募集
Games and Culture: A Journal of Interactive Media is an international journal that publishes innovative theoretical and empirical research about games and culture within interactive media. The journal serves as a premiere outlet for ground-breaking work in the field of game studies. Games and Culture's scope includes the socio-cultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies. Other arenas include the following: Issues of gaming culture related to race, class, gender, and sexuality Issues of game development Textual and cultural analysis of games as artifacts Issues of political economy and public policy in both US and international arenas Of primary importance will be bridging the gap between games studies scholarship in the United States and in Europe. One of the primary goals of the journal is to foster dialogue among the academic, design, development, and research communities that will influence both game design and research about games within various public contexts. A second goal is to examine how gaming and interactive media are being used outside of entertainment, including in education, for the purposes of training, for military simulation, and for political action. Games and Culture: A Journal of Interactive Media invites academics, designers and developers, and researchers interested in the growing field of game studies to submit articles, reviews, or special issues proposals to the editor. Games and Culture is an interdisciplinary publication, and therefore it welcomes submissions by those working in fields such as Communication, Anthropology, Computer Science, English, Sociology, Media Studies, Cinema/Television Studies, Education, Art History, and Visual Arts. All submissions are peer reviewed by two or more members of the distinguished, multi-disciplinary editorial board. Games and Culture aims to have all papers go through their initial review within three months of receipt. Manuscripts should be submitted electronically in Word or Word Perfect format and conform to the Publication Manual of the American Psychological Association (Fifth Edition) and should not exceed 8,000 words in length. Papers that do not conform to these guidelines will be returned to the author(s). All submissions are to be formatted for 8½" × 11? paper with 1½" margins. All copy, including captions, footnotes, tables, and references, must be typed double-spaced, in 12-point Times New Roman font. An abstract of no more than 150 words, 4-5 keywords, and a brief biographical statement for each author must accompany each submission. The abstract and keywords should be placed on a separate page immediately after the title page. All figures, tables, charts, and other artwork should appear at the end of the manuscript and must be cited in the text with appropriate descriptive headings. All artwork must also be submitted in high-resolution electronic form. (High-resolution images should come in a separate file from the manuscript). Submit manuscripts to:http://mc.manuscriptcentral.com/games Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal's scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
最終更新 Dou Sun 2024-08-12
関連仕訳帳
CCF | 完全な名前 | インパクト ・ ファクター | 出版社 | ISSN |
---|---|---|---|---|
Cognition, Technology & Work | 2.400 | Springer | 1435-5558 | |
c | Neurocomputing | 5.500 | Elsevier | 0925-2312 |
b | Automated Software Engineering | 2.000 | Springer | 0928-8910 |
Computational Materials Science | 3.100 | Elsevier | 0927-0256 | |
Applied Mathematical Modelling | 4.400 | Elsevier | 0307-904X | |
b | Bioinformatics | 4.400 | Oxford University Press | 1367-4803 |
Indonesian Journal of Electrical Engineering and Informatics | IAES | 2089-3272 | ||
International Journal on AdHoc Networking Systems | AIRCC | 2249-2682 | ||
c | Pattern Recognition Letters | 3.900 | Elsevier | 0167-8655 |
Journal of Discrete Algorithms | Elsevier | 1570-8667 |
完全な名前 | インパクト ・ ファクター | 出版社 |
---|---|---|
Cognition, Technology & Work | 2.400 | Springer |
Neurocomputing | 5.500 | Elsevier |
Automated Software Engineering | 2.000 | Springer |
Computational Materials Science | 3.100 | Elsevier |
Applied Mathematical Modelling | 4.400 | Elsevier |
Bioinformatics | 4.400 | Oxford University Press |
Indonesian Journal of Electrical Engineering and Informatics | IAES | |
International Journal on AdHoc Networking Systems | AIRCC | |
Pattern Recognition Letters | 3.900 | Elsevier |
Journal of Discrete Algorithms | Elsevier |
関連会議
CCF | CORE | QUALIS | 省略名 | 完全な名前 | 提出日 | 通知日 | 会議日 |
---|---|---|---|---|---|---|---|
CSCT | International Conference on Computer Science and Communication Technology | 2012-11-20 | 2012-11-30 | 2012-12-23 | |||
c | b1 | GLSVLSI | Great Lakes Symposium on VLSI | 2024-02-09 | 2024-03-22 | 2024-06-05 | |
a* | ICIS | International Conference on Information Systems | 2017-05-05 | 2017-08-07 | 2017-12-10 | ||
MASS' | International Conference on Management and Service Science | 2015-06-10 | 2015-07-17 | ||||
b | VISSOFT | IEEE Working Conference on Software Visualization | 2020-06-22 | 2020-07-24 | 2020-09-28 | ||
c | b | b1 | CGI | Computer Graphics International | 2024-05-02 | 2024-06-05 | 2024-07-01 |
WASA' | International Conference on Wireless Artificial Intelligent Computing Systems and Applications | 2025-01-15 | 2025-03-15 | 2025-06-24 | |||
CEEPE | International Conference on Energy, Electrical and Power Engineering | 2024-02-20 | 2024-03-01 | 2024-04-26 | |||
NLPA | International Conference on Natural Language Processing & Applications | 2022-08-06 | 2022-08-14 | 2022-08-20 | |||
AIAD | International Conference on Artificial Intelligence Advances | 2022-08-13 | 2022-08-20 | 2022-08-27 |
省略名 | 完全な名前 | 提出日 | 会議日 |
---|---|---|---|
CSCT | International Conference on Computer Science and Communication Technology | 2012-11-20 | 2012-12-23 |
GLSVLSI | Great Lakes Symposium on VLSI | 2024-02-09 | 2024-06-05 |
ICIS | International Conference on Information Systems | 2017-05-05 | 2017-12-10 |
MASS' | International Conference on Management and Service Science | 2015-06-10 | 2015-07-17 |
VISSOFT | IEEE Working Conference on Software Visualization | 2020-06-22 | 2020-09-28 |
CGI | Computer Graphics International | 2024-05-02 | 2024-07-01 |
WASA' | International Conference on Wireless Artificial Intelligent Computing Systems and Applications | 2025-01-15 | 2025-06-24 |
CEEPE | International Conference on Energy, Electrical and Power Engineering | 2024-02-20 | 2024-04-26 |
NLPA | International Conference on Natural Language Processing & Applications | 2022-08-06 | 2022-08-20 |
AIAD | International Conference on Artificial Intelligence Advances | 2022-08-13 | 2022-08-27 |
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