会议信息
CHI PLAY 2022: The Annual Symposium on Computer-Human Interaction in Play
https://chiplay.acm.org/2022/截稿日期: |
2022-02-23 |
通知日期: |
2022-07-06 |
会议日期: |
2022-11-02 |
会议地点: |
Bremen, Germany |
浏览: 22887 关注: 1 参加: 0
征稿
Full Papers CHI PLAY is the international and interdisciplinary conference, sponsored by ACM SIGCHI, for researchers and professionals across all areas of play, games, and human-computer interaction (HCI). We call this area ‘player-computer interaction’. The goal of the CHI PLAY conference is to highlight and foster discussion on high-quality research in games and HCI as a foundation for the future of digital play. To this end, the conference blends academic research papers, interactive play demos, and industry insights. Submissions As an ACM SIGCHI-sponsored conference, CHI PLAY welcomes contributions that further an understanding of the player experience, as well as contributions on novel designs or implementations of player-computer interactions, and contributions to theory. We invite contributions to CHI PLAY across a variety of research techniques, methods, approaches, and domains, including, but not limited to: Playful interactions and new game mechanics Innovative implementation techniques that affect player experiences Studies of applied games and player experiences (e.g., games and play for health, wellbeing, and learning) Accessible and inclusive design and player experiences Esports, live streaming, and spectator experiences Advances in game user research and game evaluation methods Psychology of players and typologies of games and players Gamification, persuasive games, and motivational design Virtual and augmented reality in games and play Novel controls, input or display technologies for games and play Tools for game creation Theoretical contributions on play and games Innovations to advance the work of game designers and developers Game analytics and novel visualizations of player experiences Developer experiences and studies of developers Industry case studies CHI PLAY welcomes contributions on the effects of various technologies, software, or algorithms on player experiences. Technical contributions without impact on players or game designers and developers are not within the scope of CHI PLAY.
最后更新 Dou Sun 在 2022-01-28
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简称 | 全称 | 截稿日期 | 会议日期 |
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ACIRC | Asia Conference Intelligent Robots and Control | 2017-09-10 | 2017-09-25 |
MOTOR | International Conference on Mathematical Optimization Theory and Operations Research | 2019-02-01 | 2019-07-08 |
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相关期刊
CCF | 全称 | 影响因子 | 出版商 | ISSN |
---|---|---|---|---|
VLSI Design | Hindawi | 1065-514X | ||
IEEE Transactions on Learning Technologies | 2.900 | IEEE | 1939-1382 | |
Cortex | 3.200 | Elsevier | 0010-9452 | |
c | Web Intelligence | 0.200 | IOS Press | 2405-6456 |
Brain Informatics | Springer | 2198-4018 | ||
c | International Journal of Information Security and Privacy | 0.800 | Idea Group Inc | 1930-1650 |
Information Technology & People | 4.900 | Emerald | 0959-3845 | |
a | ACM Transactions on Software Engineering and Methodology | 6.600 | ACM | 1049-331x |
c | Discrete & Computational Geometry | 0.600 | Springer | 0179-5376 |
c | Neural Computing & Applications | 4.500 | Springer | 0941-0643 |
全称 | 影响因子 | 出版商 |
---|---|---|
VLSI Design | Hindawi | |
IEEE Transactions on Learning Technologies | 2.900 | IEEE |
Cortex | 3.200 | Elsevier |
Web Intelligence | 0.200 | IOS Press |
Brain Informatics | Springer | |
International Journal of Information Security and Privacy | 0.800 | Idea Group Inc |
Information Technology & People | 4.900 | Emerald |
ACM Transactions on Software Engineering and Methodology | 6.600 | ACM |
Discrete & Computational Geometry | 0.600 | Springer |
Neural Computing & Applications | 4.500 | Springer |
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