Información de la conferencia
ISMAR 2024: IEEE International Symposium on Mixed and Augmented Reality
https://ieeeismar.org/
Día de Entrega:
2024-05-03
Fecha de Notificación:
2024-07-14
Fecha de Conferencia:
2024-10-21
Ubicación:
Sydney, Australia
Años:
23
CCF: b   CORE: a*   QUALIS: a2   Vistas: 37610   Seguidores: 29   Asistentes: 7

Solicitud de Artículos
Topics of Interest

All topics relevant to and advancing AR, MR, and VR are of interest. VR papers are welcome regardless of their relevance to AR/MR. Topics of interest include, but are not limited to:

    Artificial intelligence / Machine learning for XR
    Camera and projector-camera calibration
    Collaborative interfaces 
    Computer vision
    Content creation / authoring and content management
    Conversational and speech interfaces
    Display technologies (e.g., eyewear, smart watches, projectors) 
    Diversity and inclusivity issues
    Ethical issues
    Ergonomics and human factors
    Free viewpoint image generation
    Haptic and tactile interfaces, wearable haptics, passive haptics, pseudo haptics
    Human augmentations
    Human-computer interaction
    Immersive visual analytics
    Localization, spatial registration, and tracking
    Locomotion and navigation techniques
    Mediated and diminished reality
    Multimodal input and output
    Omnidirectional, 360, immersive videos
    Optics
    Perception
    Presence, body ownership, and agency
    Psychology
    Real-time performance issues
    Rendering techniques
    Sensor fusion 
    Spatial audio, auditory perception, and psychoacoustics
    Spatial AR, projection mapping, projector-camera systems
    System architectures, distributed, and online systems
    Touch, tangible, and gesture interfaces
    Technology acceptance and social implications 
    Teleoperation, telepresence, and telexistence
    User experience, usability studies, and human-subjects experiments
    VR simulations of AR/MR
    Virtual production
    Virtual humans and avatars
    Visualization techniques
    AR/MR/VR applications from domains include, but are not limited to:
        Architecture
        Art, cultural heritage, education and training
        Automotive and aerospace
        Entertainment, sports broadcast
        Health, wellbeing, and medical applications
        Industrial, military, emergency response
        Therapy and rehabilitation
Última Actualización Por Dou Sun en 2024-03-07
Coeficiente de Aceptación
AñoEnviadosAceptadosAceptados(%)
2014873337.9%
20131032625.2%
20121052826.7%
20111412618.4%
20101072422.4%
20091242419.4%
20081042625%
20071215041.3%
20061053028.6%
20051082422.2%
20041202420%
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